Monopoly development is going well and I've continued to develop my tileeditor.
It's more work then I thought to make such an editor user-friendly.I've began to implement the eventeditor yesterday and didn't really made it user-friendly though. :-/
Sunday, December 12, 2010
Tuesday, December 7, 2010
Saturday, December 4, 2010
I'm addictet to refactoring
I pretty much felt in love with the refactor function of Eclipse.
I used to change classnames all by hand with "search & replace" in VS2008.
After a little bit of searching I foundReSharper Visual Assist X , an addin for VS2008 which features refactoring.
I downloaded the 30 days trial version about 5 seconds ago.
I wonder if it works as good as in Eclipse...
I used to change classnames all by hand with "search & replace" in VS2008.
After a little bit of searching I found
I downloaded the 30 days trial version about 5 seconds ago.
I wonder if it works as good as in Eclipse...
Friday, December 3, 2010
Java isn't that bad.
I was a bit prejudice but the conclusion after ~7 hours of intensive java programming is:java isn't that bad.
I did some programming with java before but that weren't big projects.
Maybe I'll do a little bit more java programming after I finished the engine.
I did some programming with java before but that weren't big projects.
Maybe I'll do a little bit more java programming after I finished the engine.
Editor development paused for a few days

Hey guys,
I need to stop the development of the tileeditor for a few days.I'm currently working on a java teamproject for school.
We need to program "Monopoly".
The current plan is to do it via a java-server service +
Flash for the Gui.
My work is to do the game logic.
Of course I'll post anything about that project here.
Saturday, November 27, 2010
First video of the tileeditor.
Hey guys!
I'm doing pretty good steps with the tileeditor.
Here's a video in which you can pretty good see what
the current state of the editor is:
(I recommend to watch it in fullscreen,though)
It is possible to create a new tilemap and to set a few properties (Mapsize,tilesize,name and the tileset) for it.
The next step would be to implement the possibly to draw tiles on the map.
You'll hear from me again if that's done.
Oh and by the way:
Qt is goddamn good library!
I absolutely recommend it for Gui programming!
I'm doing pretty good steps with the tileeditor.
Here's a video in which you can pretty good see what
the current state of the editor is:
(I recommend to watch it in fullscreen,though)
It is possible to create a new tilemap and to set a few properties (Mapsize,tilesize,name and the tileset) for it.
The next step would be to implement the possibly to draw tiles on the map.
You'll hear from me again if that's done.
Oh and by the way:
Qt is goddamn good library!
I absolutely recommend it for Gui programming!
Tuesday, November 23, 2010
First pictures of the testing.
Hey folks!
Here is a first picture of a program I created with QT.
The goal for this program was to fill a window with randomly colored little tiles.
The result looks like this:

That was just to see how tiles could be created with QT.
If someone cares...I decided to take 'QPixelmap' for the tiles.
PS: After I woke up this morning my neck and back starts to hurt...The whole day I was crawling and moaning around...First signs of getting old :( ;)
Here is a first picture of a program I created with QT.
The goal for this program was to fill a window with randomly colored little tiles.
The result looks like this:

That was just to see how tiles could be created with QT.
If someone cares...I decided to take 'QPixelmap' for the tiles.
PS: After I woke up this morning my neck and back starts to hurt...The whole day I was crawling and moaning around...First signs of getting old :( ;)
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