Thursday, August 9, 2012

Book recommendation (3D Engine)

I'm currently busy coding the 3D renderer interfaces and the object model (mainly serialization) at the moment. Due to my lack of 3D renderer coding knowledge, I searched for books covering that topic.

The book I found most interesting (and bough eventually) is
3D Game Engine Design 2nd Edition by David H. Eberly

It covers nearly every topic you need for implementing a modern 3D renderer.
The source code for Eberlys Engine "Wild Magic" comes with the book and is always worth a look if you want to know implementation details.

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