I recently watched this video of Eskil Steenberg, the creator of Love, talking about the tools he created for Love and the Verse network protocol he used to synchronize the 3D models between his tools.
I find that technology amazing! I just downloaded some papers describing the protocol (how it works, etc.) - maybe we can add this technology to our very own tools, allowing the 3D artists working with their favorite modelling tool (Blender for instance has native Verse support) while examining the results live in the editor of our engine.
I bet our 3D modeler at K15 Games will wet his pants if I tell him about that ;)